On The Road Again

Off to Aberdeen!

The packing is almost done, the train tickets have been picked up, and (most importantly) the books have arrived at Asylum Books & Games in Aberdeen for the signing on Saturday. Iain Lowson (that’s me), Magz and Neil Wiseman and Steve Ironside will be at Asylum from 10am on Saturday (the 14th), assuming Eurovision doesn’t kill us in the head.

Bring yourselves and your 3DS’ (I need the Street Pass hits), and come along early as there are a limited number of books available.

See you there!

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Cubicle 7 – Website Goodness!

Those lovely folks at Cubicle 7 have launched their brand new website, and it is a thing of joy and wonder.  Head over and have a look.

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Dark Harvest:LoF at the UK Games Expo!

The lovely folks at Cubicle 7 have been beavering away behind the scenes and the result is that, along with a whole bunch of other C7 goodness, you can come along and play Dark Harvest at the UK Games Expo in Birmingham next month.

Steve Ironside, who worked to mould the Heresy system to fit Promethea, will be running DH games on all three days of the event.  The slots are:

Friday 3rd of June – 8pm
Saturday 4th of June – 3pm
Sunday 5th of June – 10am

Steve will also be running two Doctor Who game sessions during the Expo:

Friday 3rd of June – 3pm
Saturday 4th of June – 10am

All of the games have a five player limit, so head along to the event website asap and register.

Also in attendance from the DH:LoF team will be Iain Lowson, who came up with the concept.  He’ll be there all day Saturday to chat about the project, and has organised a one-day-only prize draw to win a copy of DH:LoF singed by many of those who worked on it.  Andrew Peregrine, who helped adapt the Victoriana 2nd Edition rules to work with the Dark Harvest setting, will also be around during the weekend.

We’re looking forward to seeing you there!

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Annnnnndddd… We’re Off!!

That’s it!  We’re live, off and running, launched, here, active, erm…  In your face?  No.  Ewww!  Not that.  The other stuff.  Start again…

Welcome to the new and permanent home of the Official Dark Harvest: Legacy of Frankenstein website.  Have an explore!  You’ll find some of the material from the old site, but also a bunch of stuff that wasn’t there, including a downloads page with freebies!  Everybody loves freebies.

There’s more good stuff to come over the coming months; more content and more competitions.  In fact, let’s get stuck in now with the first competition specific to the site!

 

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Design a Character Competition!

To celebrate the launch of the website, we’re running a competition.

All we want you to do is design a character using the rules in the core book.  We want stats and background, even sample quotes, but NOT a picture.  There would be no point to that.

See, the two best characters, chosen by a bunch of us who put the whole DH: LoF book together, will receive a drawing of their character from a top artist (the name of whom we will reveal shortly once various bits and pieces are sorted out).  The two winners will receive a signed sketch through the post, and the character and sketch will be posted on the site.  Three other winners will have their characters posted on the site too just so they can show how terribly clever they are.

Don’t feel limited to designing a playable character.  You can go for hero, villain, Augment,
whatever (though no critters – that’s a whole other competition).

Put together the character and send the details to the competition e-mail address: darkharvest.lof@gmail.com

(One entry per person.  Anyone directly involved in the production of the book and the website is not eligible to enter.  That would not be fair.  Also, please no DH versions of licensed characters – I’m not going to try to explain to Marvel what Spider-Man is doing in early-20th Century Romania.  You guys can be more… subtle than that.)

The competition closing date is Monday the 4th of July.  Winners will be announced as soon as possible after that.

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Competition Time

To celebrate the launch of the Dark Harvest: Legacy of Frankenstein Facebook pages, here’s a competition to kick things off.

Anyone who posts a picture of their DH: LoF group to the Facebook photo album during May and June (of 2011) will be entered into a draw to win a signed copy of the Core Rulebook, with scribbles in it from as many of the creative types involved as I can nab between now and July.

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It was a dark and stormy night…

Want to know where it all began…?

The very fabulous Andrew Girdwood at Geek Native, who wrote the very first review of Dark Harvest: Legacy of Frankenstein, followed up with an e-mail interview. In it, we discussed where the whole thing started and how it came to be published at all. Looking back, it’s amazing to see how much of the process came down to happy coincidence as much as it did to hard graft.

In the meantime, we’ve been getting some sales results in.  The first print run sold out, which is great!  Restocks have just come in, and a few more review copies are going out very soon (once all the Bank Holiday entertainment is done).

A bunch of copies are winging their way to Asylum Books & Games in Aberdeen where myself, Magz & Neil Wiseman and Steve Ironside are all going to be signing and chatting on Saturday the 14th of May.  We look forward to seeing you all there.

Lastly, plans are afoot (knee and leg) to get some competitions organised for the site.  Watch for some announcements in the near future.

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Promethea Lives!

Well, the book has literally just gone up for sale on Cubicle 7’s website in the last half hour (it’s 12.52 as I write this).  That’s it, we’re released!  Free to run wild through the savannah grasses, noble and fearsome!  Or…something.

This past weekend was the public unveiling of the game at Conpulsion 2011.  My sincere thanks to the organisers, and to Simon Proctor for running the two demo games.  Both of those games were fully subscribed.  In both, a unique t-shirt and a copy of the PDF were awarded to the player who contributed most to the experience – though in the first game the shirt was given to the only person in the group it would fit.  You naughty snack-munchers you!  😉  A pair of PDF’s and t-shirts were also donated to the event charity auction, adding a modest total of £60 to the takings.  A few of us were around for the day, and pics were taken, as you can quite clearly see here.

There will be other demos of Dark Harvest: Legacy of Frankenstein run periodically at events Cubicle 7 attend, and also by Simon.  A signing session is going to be organised for Aberdeen in the near future, and Steve Ironside is going to be running the game for his local club there.  Watch these news pages and the forums for further announcements. 

Speaking of demos, the scenario Simon used at Conpulsion 2011 is to be written up and added to the site, complete with illustrations from Rowena Aitken.  Steve Ironside is going to write up the adventure he used in playtesting the setting, and I’m intending to get some unique art for that too.

Plans are afoot for the expansion of the Dark Harvest: Legacy of Frankenstein IP so, again, watch this space.  I’m looking forward to making further exciting announcements over the coming months.  Of course, those of us who are working on the future of DH want you, the folks who buy, read and play, to be part of that.  Use the forums to tell us what you think of the book, share the stories of what and who you encounter in Promethea, and let us know what you want to see next.  We’re listening!

For now, I’m off to have a cuppa to celebrate.

Onwards!

 

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First Review

Well, things are ticking along nicely!  We’ve had our first review thanks to the wonderful Andrew Girdwood at Geek Native.  He is clearly a man of considerable taste as he rather liked the book.

The review can be found elsewhere on this site, or at the Geek Native website: http://www.geeknative.com/19074/dark-harvest-the-legacy-of-frankenstein-review/

If you’re looking for a chance to see what all the fuss is about, myself and several of the other Dark Harvest folks will be at Conpulsion 2011.  It runs from Friday the 25th of March through to Sunday the 27th, at the Teviot Row House Students’ Union, Bristo Square, Edinburgh.  Simon Proctor will be running two demo games on the Saturday, and I’ll be up with Chris Baylis talking about getting games published on the Sunday.  Feel free to have a chat or just say hello to any of the DH contributors over the weekend.

Full details of all the events can be found on the website: http://www.geas.org.uk/conpulsion/

See you there, I hope!

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News Update

Well, now, it has been a while since I last did one of these.  I’d hoped to do one earlier, but the needs of simply getting Dark Harvest finished, and the desire to give a single news announcement that covered the conclusion of the project, meant that it all got pushed around and expanded.

A bit like giving birth.

(I’m told.)

Anyway…

Yesterday, the 15th of February, was a HUGE landmark date in the project.  On that day the final approval of the print and e-book pdfs came through from Dominic at Cubicle 7.  At the same time, I was given the as-near-as-damn-it release date for the book – the 13th of April, 2011.  Now I’m just waiting to see print proofs from, well, the printer Cubicle 7 use and that’ll be that.  The book has been available to pre-order internationally for a number of months now.  This was very exciting, particularly as we hadn’t entirely finished the thing when pre-orders became possible…

Let me fill you in on everything that’s been happening since we last spoke.

Just before Christmas, the very brilliant Andrew Peregrine and Walt Ciechanowski handed in their work on the RPG chapter.  They battled through colds and flu to do so, might I add.  Such heroes!!  It was then turned over to Steve Ironside and Neil Wiseman, with a few contributions from me.  Steve did the majority of the writing from this point, with additions from myself and Neil.  Neil was our expert spotter, pointing out things that were missing, unclear or generally messy.  This was invaluable.  When you’re close to a project, what seems obvious to you is occasionally less than obvious to a fresh pair of eyes.

The finished RPG chapter was handed in with two weeks to go before the final submission date – the 31st of January.  James King had already laid out the majority of the book, complete with amazing new work from Rowena Aitken.  While James sorted out the RPG chapter and the rest, I got on with indexing.  I was determined the book would have a decent index.  As a gamer, I hate not knowing where things are, so I was determined readers of Dark Harvest would not have that issue.  However, I had no idea of the task I was taking on.  I can understand why there are companies that publisher friends of mine use who do nothing but indexing.  It took a full week and a bit to do, and nearly drove me mental, but it got done.  I was and am stupidly proud of that index.

So, James and I had a weekend to check the book.  At this point InDesign decided it would make our lives more interesting and would randomly take offence at where James and I wanted things.  Text would mysteriously move.  Administrative county maps would wander hither and thither.  On the Saturday before submission, I scan read the book half a dozen times checking for errors.  On Sunday the 30th, the pdfs were done and sent, based on the last compiled version done by James at 4am.

Since then, things have continued to move on with the project.

I had the pleasure of sending a pdf copy of Dark Harvest to Ian Livingstone, OBE, to whom the book is in part dedicated.  That made me very happy.

Conpulsion 2011 in Edinburgh (http://www.geas.org.uk/conpulsion/) is looking like it’ll be the semi-formal unveiling of the game, as the fabness that is Simon Proctor has said he’ll demo the thing.  This will be, barring incident, the first time anywhere the gaming public will get a chance to have a glimpse into Promethea.  More details will be announced later.  Simon and I are going to work on the demo game, and I’m hoping to get Rowena to create art specifically for it.  The demo game will eventually, I hope find its way to the website.

Also on the website as of today is the Promethean map, as created by the wonderful Robert Coles.  I wanted to make the pdf available to you all so that you could fully appreciate the frankly incredible detail Robert has put into the map during the many, many months he worked on it.  Even now he’s not sure it’s finished, so it may well get updated further.

So, that’s it for this update.  More details of various things will be announced as time goes on but, in the meantime, I’m looking forward to hearing what folks make of Dark Harvest.

 

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